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Answer by LJᛃ for Very Weird Situation With Framebuffers And Uniforms...

Textures are not like uniforms, textures are bound to one of the globally available texture units which is a stateful operation, aka once you bind a texture to a unit it remains bound until you unbind...

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Very Weird Situation With Framebuffers And Uniforms (Unexpected Feedback)

I have this situation with framebuffers which I don't understand at all. Have a look at the following:class Shader { constructor(cvs, dim) { cvs.width = dim[0]; cvs.height = dim[1]; this.gl =...

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